I write stuff, I write lots of stuff, in fact I churn out stuff by the virtual page on pretty much every day.
Sometimes the stuff sees the light of day, like this blog for instance, but more often it stays buried in the depths of my computer, never to see the light of day, or any sort of public release.
I’m not quite sure why I never fully finish stuff, sometimes it’s because I’ll write a large amount of material for a campaign and then at some point something will happen which means the campaign is never played through to the end. I have a Drow campaign that’s been rewritten into 4 different systems, I shit you not. There are other times when I’m enthused about something and I start work on it, then something else comes along and enthuses me more, off I go on a different tangent leaving the original piece to sit in the dark wondering why I never visit anymore.
I get that a bit more discipline is needed and I could bring each piece to a satisfactory conclusion but ultimately I suspect that I’m the only one who cares about what I am writing so therefore it doesn’t really matter if I finish something that, in the end was only for me.
I’m on holiday at the moment, sitting in a sunny apartment overlooking the Mediterranean the waves lap against the shore, the sun shines down constantly, yet I’m inside tapping away at my keyboard yet again, this time it’s a story of a young man for a coming RPG, I’m the only one who will ever see the whole story, mostly because it probably won’t fully fit into the game, so things will have to be changed, but I don’t mind, it helps me to understand who he is and what he will do later in his life.
This new game is going to happen on a monthly basis where possible and I’m really looking forward to it, we will be playing “Les Ombres d’Esteren” or the Shadows of Esteren a rather delightful game written by some French Chaps/Chapesses, it’s really intriguing the way they’ve put together the character creation and skills system. If I’m honest I feel that it may need a change of mindset to fully appreciate the intricacies and the way it focuses on the actual character and not it’s stats, I’ll write up a play report after our first session, but for now I’ll just say it looks really cool.
Ah well, time for dinner and time also, for me to put this keyboard away.